MEMORIAPOLIS has an interesting concept, but after about four hours of gameplay — including several restarts — I came away more frustrated than satisfied.

The graphics are one of the game’s weaker points. The city lacks detail, especially when zooming in to look at the people or buildings. For a city-building game, there’s very little visual reward in watching your city grow, and the world never really feels alive.

Gameplay also feels more like solving a puzzle than building a self-sustaining metropolis. Success depends heavily on placing things in the “correct” spots instead of creatively designing and managing a city organically. Because of that, it often feels restrictive rather than rewarding.

What really hurt the experience for me was the lack of a clear sense of purpose or payoff. In games like Cities: Skylines or SimCity, the goal is obvious: build a thriving, beautiful city and enjoy watching it evolve over time. MEMORIAPOLIS never quite delivers that feeling. Despite the effort the game demands, the satisfaction and sense of progression just aren’t there.

There’s potential here, but right now the experience feels more tedious than engaging.